user: Make a game of tic-tac-toe. The game should be playable from index.html, but you can create supporting css/js files.
Tool Request: call_GnFOYdOZTny7olD2qLu516H2 - create_file
{"file_name":"index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Tic Tac Toe</title>\n <link rel=\"stylesheet\" href=\"style.css\">\n</head>\n<body>\n <h1>Tic Tac Toe</h1>\n <div id=\"game\">\n <div class=\"cell\" data-index=\"0\"></div>\n <div class=\"cell\" data-index=\"1\"></div>\n <div class=\"cell\" data-index=\"2\"></div>\n <div class=\"cell\" data-index=\"3\"></div>\n <div class=\"cell\" data-index=\"4\"></div>\n <div class=\"cell\" data-index=\"5\"></div>\n <div class=\"cell\" data-index=\"6\"></div>\n <div class=\"cell\" data-index=\"7\"></div>\n <div class=\"cell\" data-index=\"8\"></div>\n </div>\n <div id=\"status\"></div>\n <button id=\"restart\">Restart</button>\n <script src=\"script.js\"></script>\n</body>\n</html>"}
Tool Response:

File created at ./index.html

Tool Request: call_REBsv2wnuGgeZc1rqOeabTC6 - create_file
{"file_name":"style.css","content":"body {\n font-family: Arial, sans-serif;\n display: flex;\n flex-direction: column;\n align-items: center;\n margin: 0;\n padding: 0;\n background-color: #f4f4f4;\n}\nh1 {\n margin-top: 20px;\n}\n#game {\n display: grid;\n grid-template-columns: repeat(3, 100px);\n grid-template-rows: repeat(3, 100px);\n gap: 5px;\n margin: 20px 0;\n}\n.cell {\n background-color: #fff;\n border: 2px solid #333;\n display: flex;\n justify-content: center;\n align-items: center;\n font-size: 2rem;\n cursor: pointer;\n user-select: none;\n transition: background-color 0.3s;\n}\n.cell:hover {\n background-color: #e2e2e2;\n}\n#status {\n font-size: 1.2rem;\n margin-bottom: 15px;\n}\n#restart {\n padding: 8px 16px;\n font-size: 1rem;\n cursor: pointer;\n}"}
Tool Response:

File created at ./style.css

Tool Request: call_6X1JHX8IH3CKedHMeIS7Xkli - create_file
{"file_name":"script.js","content":"const cells = document.querySelectorAll('.cell');\nconst statusText = document.getElementById('status');\nconst restartBtn = document.getElementById('restart');\nlet board = ['', '', '', '', '', '', '', '', ''];\nlet currentPlayer = 'X';\nlet running = false;\n\nconst winConditions = [\n [0, 1, 2],\n [3, 4, 5],\n [6, 7, 8],\n [0, 3, 6],\n [1, 4, 7],\n [2, 5, 8],\n [0, 4, 8],\n [2, 4, 6]\n];\n\n// Initialize game\ninitializeGame();\n\nfunction initializeGame() {\n cells.forEach(cell => cell.addEventListener('click', cellClicked));\n restartBtn.addEventListener('click', restartGame);\n statusText.textContent = `${currentPlayer}'s turn`;\n running = true;\n}\n\nfunction cellClicked() {\n const index = this.getAttribute('data-index');\n if (board[index] !== '' || !running) {\n return;\n }\n updateCell(this, index);\n checkWinner();\n}\n\nfunction updateCell(cell, index) {\n board[index] = currentPlayer;\n cell.textContent = currentPlayer;\n}\n\nfunction changePlayer() {\n currentPlayer = currentPlayer === 'X' ? 'O' : 'X';\n statusText.textContent = `${currentPlayer}'s turn`;\n}\n\nfunction checkWinner() {\n let roundWon = false;\n for (let i = 0; i < winConditions.length; i++) {\n const condition = winConditions[i];\n const cellA = board[condition[0]];\n const cellB = board[condition[1]];\n const cellC = board[condition[2]];\n if (cellA === '' || cellB === '' || cellC === '') {\n continue;\n }\n if (cellA === cellB && cellB === cellC) {\n roundWon = true;\n break;\n }\n }\n if (roundWon) {\n statusText.textContent = `${currentPlayer} wins!`;\n running = false;\n } else if (!board.includes('')) {\n statusText.textContent = `Draw!`;\n running = false;\n } else {\n changePlayer();\n }\n}\n\nfunction restartGame() {\n currentPlayer = 'X';\n board = ['', '', '', '', '', '', '', '', ''];\n statusText.textContent = `${currentPlayer}'s turn`;\n cells.forEach(cell => cell.textContent = '');\n running = true;\n}"}
Tool Response:

File created at ./script.js

Tool Request: call_6kb6UU1sFDUfzyxacOwQMbNy - task_complete
{}