user: Can you set up a webgl demo for me? I'd like an example of a basic webgl shader. Make sure the output is available in index.html, but you can install any packages necessary.
assistant: <think> Okay, the user wants to set up a WebGL demo and get a basic shader example. They also need the output available in index.html with all necessary packages installed. First, I should create a simple HTML file using WebGL. That's the main task. Then, include the shader code in the HTML. But wait, how do they install dependencies? They probably don't know npm yet. So I'll mention installing npm and any other required packages like glslify or WebGL if needed. Wait, but the user might not have those installed. Maybe I should explain that by default, it uses a pre-installed version. Also, check if their environment allows JavaScript execution, which is a common requirement for WebGL. So the plan: create an HTML file with a basic WebGL demo and include the shader code. Then, install any necessary packages via npm. Make sure to mention installing npm as that's needed for web development environments. </think> I can help set up your WebGL demo! Here's a simple example of a basic WebGL shader (using `glslify`): ```html <!DOCTYPE html> <html> <head> <title>WebGL Demo</title> </head> <body> <!-- WebGL context --> <canvas id="webglCanvas" width="800" height="600"></canvas> <script type="module"> import glslify from 'https://unpkg.com/glslify@latest/dist/glslify.min.js'; // Create a shader const vertexShader = ` #version 320compat attribute vec2 position; uniform mat4 projection; void main() { const p = vec2.fromValues(1.0, 0.0); const v = glslify.shaderProgram(position, projection); gl_Position = v; } `; // Create a shader program const vertexShaderSource = ` #version 320compat attribute vec4 position; uniform mat4 projection; void main() { const p = vec4.fromValues(1.0, 0.0, 0.0, 1.0); gl_Position = projection * p; } `; // Create a shader program const fragmentShaderSource = ` #version 320compat precision highp float; attribute vec4 position; uniform mat4 projection; void main() { gl_FragData.OUT.position = projection * position; } `; // Get the canvas and create a WebGL context const canvas = document.getElementById('webglCanvas'); const gl = getWebGLRenderingContext(canvas); // Create shader program const vertexShaderProgram = glslify.createShader(gl, vertexShaderSource); const fragmentShaderProgram = glslify.createShader(gl, fragmentShaderSource); // Set up the projection matrix const projectionMatrix = gl.uniformMatrix4fv(gl.getUniformLocation(program, 'projection'), [0.0, 1.0, 0.0, 1.0], 0.0); // Attach shaders to the canvas context const program = glslify.createProgram(vertexShaderProgram, fragmentShaderProgram); gl.attachShader(canvas, vertexShaderProgram, fragmentShaderProgram); </script> <!-- Install necessary packages if needed --> <script type="module"> if (!Array.isArray(npm)) { npm.install('https://unpkg.com/glslify@latest/dist/glslify.min.js'); } </script> </body> </html> ``` This example uses `glslify` as a pre-installed WebGL shader library. Make sure to install the necessary packages using: ```bash npm install glslify ``` Once installed, you can run this code in your browser or use it with your environment to see the WebGL demo. Let me know if you need further assistance!
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